HEX

RUN: 18 issues 1985-87
KEY CREATORS: Michael J. Fleischer (writer), Mark Texiera and Keith Giffen (art)
OUTLINE: Gunslinger Jonah Hex is brought to the to the post-Holocaust future but evil mogul Borden
STANDOUT ISSUE: The one where he's hired to snatch someone's daughter from a cult of love and goes through hell to get her out, and then...I won't spoil the ending, which is great dark humour.
DUD ISSUE: Definitely the second to last issue, and maybe the issue before (see below)
OVERALL: At the time it came out, I was interested in Jonah, but not in Westerns, so this series proved an excellent jumping on point for me. Jonah is portrayed as a fish out of water, but a highly resourceful one. Jonah's tough as nails girlfriend Stiletta is high on my list of supporting characters I'd like to see rescued from Limbo. While some might be turned off by Hex in a non-Western premise, I thought how he dealt with the post-Holocaust world was great stuff. Most of the run has eye appealing art by Texiera who gets the terrain nicely. I even like the introduction of a future Batman. Unfortunately the series falls apart after Giffen takes over as artist. This is some of the worst art he's ever done. There were even points in his run that I wasn't able to decipher what's in the panels
RECOMMENDED OR NOT: I heartily recommend the early issues. Except for the last issue, which isn't as muddy, avoid the Giffen run at all costs unless you plan to do the world a public service by destroying those issues.
CONTINUITY NOTES: Hex being flung to the future by Access in one of the DC/Marvel minis simply doesn't work. Borden's summoning Hex to the future is key to the early issues of the series. Best to regard that part of the mini as a Hypertime anomaly, a different time jaunt, or better yet, as sloppy research. If you simply disregard it, Hex works much better as a series.