ROM
RUN: 75 issues 1979-86
KEY CREATORS: Bill Mantlo, Steven
Grant (1 story) (writers) Sal Buscema, Joe Sinnott, Steve Ditko
(artists)
OUTLINE: Rom comes to Earth to
rid it of the evil shape-shifting Dire Wraiths
STANDOUT ISSUE: #50 with the
Torpedo's
death and origin of the Dire Wraiths
DUD ISSUES: No one issue stands
out
OVERALL: I recently bought a bunch
of back issues and really wanted to like them. After all, more than
most non-Epic titles of the title, it offered an alternative to standard
superhero fare. And indeed there are some really good plots to be found
here.
Unfortunately the scripting is
painful
to read, kind of like Mantlo aping Thomas aping Lee. Partly it might
be a personal taste. I find that increasingly, melodramatic speech
simply does not work for me, whoever is writing it. And one soon
gets really sick of hearing someone refer to Rom as the Greatest of the
Spaceknights. This point is hammered down so often that one wishes
that someone had finally showed up with proof that Rom was merely
average.
And since the series is hell-bent to establish how great Rom is, it makes
it harder to connect with the hero, which is fatal for a series where the
hero has no mouth, and thus is limited in facial expressions.
Not that having a mouth is always
beneficial. Steve Jackson's prejudice to Rom's inhumanity gets old fast,
though even so, he doesn't deserve one bit of dialogue that comes out of
his fiancé Brandy's mouth after Steve reminds Brandy (who is has
feelings for Rom which are played out in later issues) of their
engagement,
Brandy replies, "I don't want to talk about that Steve -- Not now! I just
want to find some way to be reunited with the man I love!" One
suspects
that Steve was pretty dense not to realize
that a successful marriage was not in
the cards at that point.
I don't want to knock the series
too badly. Mantlo came up with a solid back story, threw in some
interesting twists and turns (eventually adding magic to further
complicate
Rom's life) and made the Spaceknights a colourful bunch. Even in
the plotting end there were some flaws (not enough individuality among
the Wraiths, the Spaceknights' leader creating a suit which somehow soaks
up just his evil side) but the majority were solid and varied. It
is unfortunate that his scripting was
not up to his plotting
While the art is solid throughout
most of the run, Ditko is not at his best when he takes over, and his art
further drags down the last few issues.
RECOMMENDED OR NOT? It's better
than a toy tie-in could be expected to be, but despite enjoying most of
the plots, the scripting pushes the title into the Not Recommended
side
CONTINUITY NOTES: Rom still shows
up occasionally in non-powered form, with Turbo taking over the Torpedo
suit