A Game Where We Make Up The Rules



Two popular games played by MOOists, apart from Hide-And-Seek, that most holy of all holies, are Nomic and Mao. Of Mao it is forbidden to speak, save that it's more fun than Nomic put together. Of Nomic I may speak, and will say here only that it is a game whose purpose, initially, is to change the game itself.
What does this say about MOOists?
What does the New York Times say about MOOists, for that matter? To this question no good answer has yet been defined, for the New York Times is a vehicle of the fascist elite, and refuses to devote even a SINGLE section to the Church. Passing, then, from the Gnu Joerk Thymes, we shall return our attention to the holy game of Nomic, and what it says about MOOists.
Nomic (and Mao) presents a situation which is not easy to analyze for a die-hard Game Theorist. The game itself becomes a token to be manipulated inside the Game. MOOism is also like this: the religion itself becomes a part of the ever-changing matrix of MOO. Beliefs and doctrines change - because our Doctrines Dictate that the Doctrines Change, and because we Believe in Changing your Beliefs. MOOism is a game which everyone is playing, but which most people haven't yet heard about. But we can suck you into the Game by threatening you with Non-Playing Penalties, or taking away your Play Privileges.
MOOism is a game in which everyone on Earth is a peice in play, but into which those peices can enter as players if they choose. Becoming the Players of the game, the minds of those around them become their arena, in which they attempt to create cults, ideas, and political activism, in exchange for points, or demerits should they lose Style. But the rules of the game keep changing, and interacting with the rules of other self-modifying games being played the world over. Social mores, traditions, and lifelong habits, all these are self-modifying games. People in our world often forget that they're playing these games, and forget that the rules can be changed. It's these people MOOists are trying to wake up - and the more you wake up, the more points you get. And remember, he who dies with the most points, still dies. It's just a game, after all.
Seriously, though: we masquerade our game as a religion because the game-peices (people) have certain expectations about Religions that we mean to disrupt... That's part of what this game is all about. If you resent being a Game Peice, become a Player, or start your own game. Don't sit idly by and let us manipulate your mind any longer!
How did this game start? When we began, we thought it was a religion. We didn't mean it to be a work of Art, a Game of Life, or anything else. It was, at most, a joke. But sometimes, the Game plays you, instead of passively waiting to be invented. The peices of the game were blindly following the rules, until a few of them happened to stumble across a square that let them change their own personal mind-rules. As a fluke, a sheer random twitch of nature, the Game created players to play it. Who are we to argue with Fate?
Who's Fate to argue with Us?
Who's Rover Njorksen?
Anyway.

This page has been brought to you by The Game of MOO, and Rover Njorksen's Personal Fitness Gym.