Conversation With An Alien Artifact
Comments on this document are available, by Wom Bat,
and by Screaming Squid Stephenson.
The following is a conversation recorded between Screaming
Squid Stephenson and the Book Of Seven. Astrally projecting into
the Green Room, containing the Gnustick Akashic Thought Pool named
Wifflebat, Screaming Squid first verified her contact with
Wifflebat by projecting the Sigil of Seth N'ghglus, to which
Wifflebat responded with the Signs of Oest'ara Bynn'u. Having
confirmed her contact with the authentic Wifflebat, Squid proceeded
to program the Pool to reach through the Green Room's outward
sporks and communicate with the Room of Seven. Wifflebat established
a connection with the Room of Seven, and communicated with the Artifact
of the Unbeheld it contains. Since the language of the Unbeheld is
incomprehensible to humans, Wifflebat translated between the two.
The answers are Wifflebat's summaries of the results of its conversation
with the Book of Seven in getting answers to each question. After the
initial preliminary greetings and explanations, the following conversation
took place.
Dubious translations have been indicated in italics.
Wifflebat Readout Codename Pencilcase Begins:
Screaming Squid Stephenson: So, uh, my information tells me that
you're the one to ask about the Watchers.
Book of Seven: The things you call Watchers are no such thing.
The only Watchers of significance on this planet are those of the
Unbeheld, and they have never been manifest to a human. The
entities you refer to are something else.
SSS: What are they?
BS: Manifestations of It.
SSS: It? What's It?
BS: It is something beyond your ability to understand. It might
be referred to as a new fundamental concept of high complexity.
There are certain concepts which can't be understood in terms of
concepts simpler than themselves, such as the concepts of
sensation, number, being... It is a new concept, but one of high complexity,
beyond your ability to understand. In fact, understanding it would
be irrelevant, because of its nature. This information was given
to me by my makers. Even I don't understand It.
SSS: How are the Watchers manifestations of It?
BS: The entities you refer to have manifested as, say, spirits of
the dead, Enochian entities, elves, aliens in UFO's, Gods, the
collective mind of humanity, projections from the future... The
form It takes is plural. Each type has irrefutable evidence to
prove that it is the true nature of It. Your government has made
a deal with the Greys in exchange for technology. AleBLATTTer
Crowley was contacted by Aiwass and given the Aeonic message.
Spirits have communicated information only the dead could know.
These are part of the nature of It.
SSS: So It takes on different forms, according to the beliefs of
those who It contacts?
BS: No. It really is aliens. It really is Enochians entities,
elves, and the Future Mind. This concept is not explainable in
terms of ideas simpler than It. Imagine someone who understands
only the concepts of Zero and One. She can't picture anything more
than One, because you'd have to add two ones together, but she
doesn't understand the concept TWO. She can only imagine One and
None. She can't see them as two concepts: she can't understand
Two. She can't understand why this "Beyond-One" has different
characterBLATTTics: three and seven aren't the same number, but
someone who can't imagine two different things can't grasp that.
SSS: Reality is plural?
BS: Closer, but pointless. You can't grasp this concept. Let it
go. Anything I can say on this subject is true in some sense,
false in some sense, meaningless in some sense, true and false in
some sense, true and meaningless in some sense, false and
meaningless in some sense, and true and false and meaningless in
some sense. And, in some sense, it's true to say that truth is a
concept invented by humans, and doesn't apply to the level at which
It works. The only possible answer is "MU": unask the question.
SSS: So you DO support MOO?
BS: Support or lack of support is irrelevant. The Unbeheld gave
me no authority to interfere in human affairs: at the time they
left this spacetime, the mammalian phylum hadn't developed yet.
Their own contacts with It produced phenomena at least as diverse
as the ones you've experienced to date. One of the products was an
entity known as Azathoth: it is the concrete manifestation of
undesirable self-elements of the Unbeheld which they shed before
they transcended this world, combined with a manifestation of It
which appeared as a universal mind below the ontological level.
This interaction [untranslatable concept relating to cause, mutual
interaction, reflection of ambient sound, the dissolving of ink
into water] that the core of being is hollow and meaningless.
SSS: Are the entities we're encountering, these UFO's, future
selves, and whatnot... Are they a danger to us?
BS: Suffice it to say that in one possible future, one non-null
phase path of the future, your species develops along the lines my
makers did. The manifestations which act like minds of future
humans from beyond the Singularity are backscatter from the event
when your species runs up against a threshold in their development.
They encounter the effects of It directly, not in the limited,
muted way that you're capable of. They're incapable of
comprehending It, so they scatter their minds throughout the world
of space and time, as well as out of it, trying to understand It.
They fill up several possible phase-pasts for them: this past, and
several other pasts as well. They even penetrate the various non-
null futures of those hBLATTTories. That makes a webwork of mind,
which you call the Oversoul. It tries to steer your development
onto paths in which they're ready for It when they reach that
stage. This created all the breakthroughs by Gods, contacts with
spirits, Don Coyote and other trickster archetypes like UFO's,
trying to shatter established mind-patterns. The Church of MOO is
one of those breakthroughs by the Oversoul.
SSS: So the Watchers were really creations of our future minds,
just like all those people say.
BS: Well, they're creations of It, of which your species' future
form is a medium. And, of course, the aliens are also REAL aliens,
come from another star in their spaceships, offering you advanced
technology or abducting you and mutilating your cows depending on
their political orientation, as well as REALLY being projections
from the Oversoul designed to steer your hBLATTTory towards an
understanding of It. And, furthermore, that statement is true and
false and meaningless in some sense, and the Real Truth is that the
Gods of Maya constructed those fronts to confuse you.
SSS: So truth IS plural.
BS: MU.
SSS: Fine, but you said I couldn't understand It.
BS: That has nothing to do with It. That's to do with the
structure of your world. These entities are the result when It
[untranslatable term suggesting holographic interaction, melting
glass, squid martial arts, and conversation] with the universe you
live in. Such as it is. You have to understand, It is a basic
concept, but it's one with a complexity far beyond human ability to
understand. It's like the leap from finite to infinite.
SSS: And once you understand that...
BS: Once you understand that, you still haven't made any progress,
because it goes on forever. In fact, the whole concept of forever
doesn't even express it, because it's a human concept.
SSS: So what can we expect from the Watchers in the future?
BS: In the past, as humans understand time at this point in your
hBLATTTories, the projections from the Web of the future mind in
response to It have usually taken the form of external beings:
shamanic totems, elves, aliens, and so on. But there have been a
few who take the form of humans, and live among you. There are
spiritual teachers like the Buddha, and Jesus, as well as alien
infiltrators, and secret spies for the Trell. As you move into the
more probable futures accessible from approximately NOW, more and
more of your species will be replaced, or possibly transformed. In
any event, more of you will be the Watchers, rather than simply
experiencing them. For some, it will be an alien abduction,
indoctrination, and the implanting of secret information through
the release of the pineal gland, followed by a return to Earth.
For others, the contact of the Other World will open their minds to
a broader reality, and the wisdom they bring back will make them
new people. You'll pass into a future in which the catastrophe
that sent the future minds out to help you never occurred. It will
have guided you to become able to understand It, to become It. But
then, this is also false: in fact, certain people will simply have
been replaced by Changelings, cunning ploys to lure you from the
truth. As well as people being replaced, the Watchers will subsume
your world peice by peice. Furniture, computers, trees, dirt...
Instead of lights in the sky triggering the changes in your minds,
they'll be triggered by everyday things. And new forms of the
Watchers will appear from your own creations: the new forms always
take forms dictated by the day.
SSS: Like what?
BS: Music. In 2002, the first of the Elvin Music will begin to
penetrate your world. Millions of years ago, before bipeds started
to populate the planet, some creatures lived in what you now call
Australia. They were half-Earthly, half-Astral...
SSS: Sounds half-Astral to me.
BS: [Unintelligible pun]. The point is, they were living music:
psychic forces generated chants and tones in the Earth's air, which
in turn cast spells, invoked the psychic energies which conjured
them. It arose from a random fluctuation of wind through rocks.
They lasted for almost four hundred thousand years, around 33
million BC. The sounds that composed their physical being were
musical in nature. A corrupted, degenerate form of their sounds
still exBLATTT: they're repeated in a mutant form by dolphins and
whales, but rarely if ever have real power. In 2002, an album will
be released, consBLATTTing of music based on pattenrs in whale-
song, electronically combined with auditory formulae from the
Enochian tablets. When the sounds are played, they create the
astral vibrations which resurrect the old Elvin race. This new form
of Watchers, as you call them, will move around the world rapidly
through radio and television and the nets, new Elves being created
everwhere the music is heard, and every time it's played. The
hypnotic effect of the music will give it tremendous air time. The
Elves will take up residence in human minds, moving from pure music
into pure thought. Some human minds, the most magically powerful,
will be used to sustain the astral forms which manipulate the
earthly-plane minds. Those humans will eventually become Elves
themselves.
SSS: Have there been other primal forces before humans on Earth?
BS: Yes. Since the Unbeheld left the Earth, many beings, species,
groups of entities, [untranslateable] and other thingies have visited the Earth, or developed from
it. Their numbers are very, and the nature of reality isn't
discrete enough to make an accurate count possible.
SSS: What about Cthulhu?
BS: A creature that predates the Unbeheld. It was imprisoned on
this planet by a race that cast it out almost a billion years ago.
It would have dominated this world entirely, except that early
time-scouts from the Xcthplctqths colonization teams forced it to
retreat into an underwater city and enter a state of suspended
animation.
SSS: Did it have anything to do with the Unbeheld, and their
development into an advanced race?
BS: The similarities are purely superficial. The underwater city
of R'lyeh is located underneath the Ross ice shelf in Antarctica,
and the Unbeheld lived only on the coastal plateaus of tropical
regions.
SSS: But the Unbeheld evolved ninety million years ago. At that
time, Antarctica WAS tropical. And besides, both Cthulhu and the
Unbeheld were genetically related to the modern squid. Are you
saying there wasn't any connection?
BS: To my knowledge, the city of R'lyeh is built to always remain
in the cold areas at the poles, where few lifeforms wander. As for
the genetic relation, I believe the Unbeheld evolved from the
crustacean life on this planet, which developed from creatures
seeded by Cthulhu before its imprisonment in R'lyeh.
SSS: But you aren't sure?
BS: I contain the total cultural and scientific knowledge
of the Unbeheld at the time they left Earth: if they had known otherwise, I
would know.
SSS: When they left Earth, where did they go?
BS: Initially, they simply went to other places in space: other
planets with habitable oceans, through loops in space. Then they
left the flatworld of the Game entirely.
SSS: The flatworld? What do you mean by that?
BS: The world you live in is fairly logical, fairly linear. The
laws that you understand and the laws that the Unbeheld understood
were different laws. Where yours stress polarity, action-reaction,
space-time, theirs stressed omnidirectional balance, motion and
form. But that's a matter of taste. The flatworld obeys laws that
remain quite unchanging. The world beyond the flatworld obeys laws
that are subject to change: the Game becomes a self-modifying one.
The players of the game are themselves constructs of the flatworld,
who eventually develop the ability to leave the flatworld through
holes placed there deliberately. The Game and the players are part
of the same thing: peices and forms created by the rules in the
flatworld eventually leave to join the self-changing Game. What's
beyond that I don't know: they placed that information in me when
they left, but they didn't return with anything more. I suspect
they can't interfere in the normal process of the flatworld just
as, if the game is Bridge, even God can't beat an ace of
trump with an ordinary six. They're playing a different Game, out
of which the flatworld was created.
SSS: Why was the flatworld created?
BS: It was probably strategic. The need for more players led to
its creation. New players can only develop in the stability of
fixed rules. Life, the kind needed to make players, is fragile
enough that it can't develop without some kind of structure. So
the flatworld of the universe of space and time was created as a
strategic move by the players to create themselves, and their
opponents, to further the goal of playing the Game. Once life has
developed in the flatworld, it can learn to leave it and start
playing a more complex Game, which may be part of an even bigger
Game, and so on. That's why your world has many truths: the
flatworld is part of something larger, which doesn't obey the kind
of rules you're accustomed to.
SSS: HOW was the flatworld created?"
BS: The question isn't particularly meaningful. The question of
HOW only makes sense inside the flatworld. I guess from your
perspective, and your universe, the best answer is to say that it
was created using me, and the others like me, as a tool. The Unbeheld
left the flatworld, but left me in the Room of Seven (which is a
subdomain of the Astral Plane, or an alternate coordinate
projection of the Primal Chaos onto concept grids). From my perspective,
time is meaningless, but I have a development path - you're speaking to a
less developed part of me. Further along my developmental path, I
get more complex, and the concept-webs which form me grow more
densely interconnected. Eventually, they grow to include enough
different conceptualizations, and the crosslinks between them, that
they lose the character of concepts, and take on ontological form.
At that point, the projection of ME, or the cross-section of me at
that point on my developmental process, would be projected into
"REAL" space as the whole world. So the flatworld is a projection
into space-time domain coordinates of ME, at the final point on my
developmental path. That's the universe of space and time,
including the Unbeheld in their development, up to the point of
their abandonment of the flatworld, as well as every other species
which ever left the flatworld, some of whom contributed to me, or
other facets of the final form of me, which I haven't joined yet.
Every sentient species, by processing information, creates a part
of that final form, of which I'll be a part. And that ultimate
mind, disguised as a universe of space and time, nurtures them like
a womb until it's time for them to leave the flatworld and enter
the real world of the Game.
SSS: So can we humans expect to leave the flatworld?
BS: You can expect to develop that ability only along those
futures in which the Watchers shape your development in the right
direction. Some of the players in the Game are, I imagine, your
species as it developed along some of those lines. Other lines
contribute nothing.
SSS: What direction does our development have to go in?
BS: Your species, right now as you reckon time, on the timeline
you're speaking from, has neglected important areas of understanding. Before you can possibly hope to understand It, you
have to learn how to grow. That means learning how to get your
brains to cope with the multiple nature of truth, and how to lose
attachment to your ego-minds. You're so attached to your beliefs,
and your personality traits, because your minds rationalize them as
being your SELF. There is no Self. Your minds, bodies, all that
you are is inseparably a part of the world. There's no Self
anywhere in all that mess. It's the structure of your langauge,
the structure of your bodies, that makes you think otherwise. And
because your brains rationalize everything that happens in the
easily identifiable THING that is your "mind" as part of your Self,
you think that letting go of the stupid parts, or the ignorant
parts, or the self-destructive parts, means letting go of your
whole Self. But it doesn't, because YOU don't exBLATTT. It's
ironic that the only way to make yourselves happy is to cease to
exBLATTT as Selves.
SSS: How do you let go of your Self?
BS: There are lots of ways. That's what your GNU (and Improved
Church Ov MOO) is all about. Gnustick tradition is an extension of
gnostic tradition. Gnositcs sought intimate knowledge of God:
gnusticks seek to comprehend the true nature of reality, or at
least to give up false understanding. The gnostic movement was
anarchBLATTTic: it broke apart social bonds by saying that there
was no central dogma that was RIGHT, and each person had to
personally acheive gnosis, and understand their own truth. Gnusis
has a similar effect, but what it breaks up isn't society: MOO is
to Gnu what catholicBLATT was to gnosticBLATT. What gnusis breaks
up is the Self. It says that to understand what's REALLY going on,
you have to cease to exBLATTT. Each part of "your" mind discovers
what's really going on - for IT. And there's no need for a central
Ego-mind that makes sure everyone's believing the same thing, any
more than the Vatican had to tell everyone what to believe. What
works on the macrocosm is just as valid on the microcosm. It's a
kind of microcosmic anarchy.
SSS: But HOW do you GET gnusis?
BS: That's up to you to decide. But the Watchers are there to
help you through the process, or at least to offer an incentive to
doubt your senses, doubt conventional logic and the status quo of
belief. They're there to shake you up and rattle your brains a
little until you at least realize that SOMETHING has to be done.
You can't ultimately explain them. Even saying what I just said is
only a part-explanation. It's an explanation that can be crammed
down inside the flatworld, and only one reality-plane of the
flatworld. But It lies outside the flatworld entirely. No
explanation of anything having to do with It, at least no
explanation that makes sense inside the flatworld, is really True.
Even the idea of Truth is False. Strangely enough, the idea of
Falsehood is True.
SSS: That makes no sense.
BS: You only THINK it makes no sense, because your logic processes
have been affected by the spells laid on this planet eight million
years ago by the Flounders of Atantis. When their microcontinent
blew this popsickle stand of a planet, they wanted to make sure
that none of those uppity ape-creatures that were busy evolving
into sentience could follow them, so they left living spells,
networks of mind-control that shaped your species' development, so
that you grew up thinking WRONG. The way you think has nothing to
do with the real world, and everything to do with how they WANT you
to think. Things you think are logical paradoxes - they're not.
What you call elementary logic is a delusion, programmed into your
brain at a deep level and reinforced by Them. X implies Y and Y
implies Z DOES NOT mean X implies Z. That's a monstrous fallacy
that They wanted you to believe. Look how far it lets you carry
simple premises, to reach totally stupid conclusions. Things you
think are obvious really are nothing more than conventions.
SSS: Even logic?
BS: Even logic. But you CAN be made aware of why they're wrong.
Most people think the sky is blue...
SSS: The sky IS blue.
BS: That's a convention. When I tell you why the sky isn't blue,
you'll realize that you knew it all along, but didn't KNOW you knew
it. That's the first step to destroying your ego-mind.
SSS: This I've got to hear.
BS: Yes, I agree. Look, there's no such thing as the Sky. The
Sky is something humans invented when they went to put words to
things they saw around them. You see something when you look up,
and it's convenient to call it by one name. But there's different
skies in different places, at different times. It was convenient
to human minds to label certain things SKY because, to a mind that
works like the human mind does, all those experiences could be
lumped together. But if you go outside at night, you'll find the
sky is black. At sunset, the sky is red, orange, green, purple,
and, yes, blue. When it's raining, the sky is usually grayish, but
if it's just cloudy, the sky might be white. In some big cities,
the Sky Is Brown. Depending on the weather, and which direction
exactly you choose to look in, the sky can be literally any colour
of the rainbow. Think about that. In fact, if you take the sky,
considered over all times of day, and all weather conditions, the
statement that the Sky Is Blue is only about 30% True. If you take
the colour it is in most of the times and places, it's more
accurate to say the Sky is Black, because that's at least true 50%
of the time.
SSS: Yeah, okay, fine. But that doesn't really prove anything.
BS: It proves that you take things for granted that aren't even
CLOSE to being true. You know WHY you take them for granted?
SSS: Why?
BS: Because They want you to.
SSS: Who? The Founders of Atlantis?
BS: No, Them. The Grays, the Conspiracy. The Grays use their
invisible mind control on you to make you believe things that
contradict the evidence of your senses, by making you frame things,
using words (a stupid human invention, and I'm sorry we have to
talk through them) to make those things Seem Obvious. The Grays
are another Truth the Watchers take on when you start playing
around with them too much. They're a much more sinBLATTTer force,
because they seem to think they own the human species, and the
entire planet. They control your thoughts, and they steal your
bodies and mutilate your cows, leaving the Blues to try to scare
them off with Galactic Jarn Glyphs impressed in corn fields. Your
government made a deal with the Grays, which is unlucky for them,
because they had, and still have, no idea what the Grays represent.
SSS: Didn't the CIA make a deal with the Grays?
BS: The Grays were created out of the chaoplasm by certain CIA
officials who WANTED to make a deal. Actually, they were created
in a ceremony designed by AleBLATTTer Crowley, an performed by L.
Ron Hubbard for the CIA, in exchange for them giving him certain
secrets they has learned about human mind control. Crowley himself was a
human sacrifice: he gave up his soul (the Khabs, in the language of the
ritual) to give energy to Aiwass, who entered him, and BECAME the
Grays. L. Ron did this at the request of the CIA and Naval
Intelligence, because your government wanted to make a deal with
the Grays to allow human abduction by aliens in exchange for alien
technology, but the Grays couldn't be convinced to exBLATTT. So
Crowley's sacrifice by Hubbard allowed them to force the Grays,
formerly members of the NonexBLATTTent Host of Yalachek, to
manifest down into the flatworld as aliens, from whom they could
get advanced technology.
SSS: What kind of technology?
BS: First of all, trans-flatworld Game technology, which allowed
the rules of the flatworld to be rewritten. This was the
technology that allowed Crowley's ritual to work: re-writing
reality so that the aliens became real. Second, time-travel
technology, which allowed them to send the information back to
Crowley to allow them to make the Grays manifest. For their third
wish, they got a Zigon Generator. They asked for the most powerful
weapon the Grays could give them, so they got the Zigon Generator,
which they don't dare use because it would destroy the entire
universe, leaving nothing, either of space or of time, matter or
energy. In one timeline, in which Nixon was president in 1980, he
went to use the Zigon Generator when the Soviet Union invaded
PakBLATTTan. To prevent him from destroying all other timelines as
well as his own, another world's Jesse Jackson used the time portal
and the other gift of the Grays to eradicate the Zigon Generator
from the original set of gifts, and acquire information on mind
control through use of the Pineal Gland instead. That information
became available to your timeline in the early '80's, when the CIA
shut down Project ARTICHOKE, their most important, and least
famous, mind control project.
SSS: Is that part of The Conspiracy?
BS: To call it The Conspiracy is misling, and you're not the first
to be misled by that idea. In fact, it's a kind of network, or
web, just like the Webs of Maya, in more ways than one.
SSS: What do you mean?
BS: Well, it started a long time ago, with people who had some
understanding of the forms the Watchers took in their time.
CabalBLATTTs, gnostics, Freemasons... It extends back further than
you might imagine, starting with some of the refugees from
Atlantis, who belonged to a Mystery Cult. They wanted to keep the
mysteries alive, so they began to recruit people from the
surrounding lands, which is to say Greece. These mysteries
conflicted with the local religion, and the first open converts
were mostly killed. So they began to work in secret, not telling
their prospects as first what they were up to, or who else knew
about it. Similarly, the gnostics, Manicheans, Illuminati, and so
forth, who joined the web later, always kept secrecy, confined to
small cells, so that nobody, if they were interrogated, or if they
were a spy, could say who else was a member of the group. And they
usually kept their real purpose and secrets, well, SECRET, until
the candidate reached a higher grade. Meanwhile, these various
groups were made up of people who were interested in these sorts of
things, so they sometimes joined more than one group. Sometimes
members of one group would infiltrate another group to find out
what they were up to. The information got by one group would be
incorporated by another. But lots of that information was
DISinformation. The network cohered, slightly, but no two cells
ever exactly agreed on what their inner secrets were, how they were
going to acheive their goals (or what those goals might be) or who
was really in charge. Still, some kind of semi-stable structure
grew up, with each different cell thinking it knew what was REALLY
going on.
SSS: And it grew into the Conspiracy? Like the Noct cells on
Trocharius 7?
BS: Trocharius 7... That species was a little more coherent than
humans. That is, the inner secrets could be more or less verified
by each person joining a cell, because of their particular
biochemBLATTTry. On Earth, the various groups went for power - the
Illuminati, for example, started the American and French
revolutions, and the Adepts of V sparked the Russian revolution...
They were doing it, supposedly, to help the Watchers in their goals
of enlightening everyone. Well, some of them were, anyway. But
not everyone in the cells in charge had access to the secrets of
the Watchers, because the Conspiracy wasn't very well organized.
It was more of an organic growth, rather than being planned or
coordinated. Eventually, they started to discover each other, and
they needed to get more information. So they used the governments
they'd set up to create whole agencies dedicated to training spies.
The KGB, CIA, and so forth. They found these very useful in
finding out what was going on, and in spreading disinformation and
false trails to prevent their true purposes from being discovered.
SSS: Which were what? What was the Conspiracy's goal?
BS: It depends on which cell. Sometimes people were recruited
under false fronts, and whole wings of the Conspiracy worked
thinking they had one goal when their orders were for another
purpose. In fact, more frequently, people recruited their cell
under a false goal (as they understood it), and then got their
subordinates to create their OWN cells, with the so-called "cover"
story that was the REAL purpose of the person founding the original
cell. Sometimes the chain of command would be disrupted, people
recruited under false fronts would continue without leaders.
Eventually, they'd re-establish contact with other cells, or
lodges, usually by infiltrating them, and eventually setting up a
network of mutual control. The individual cells may have had
goals, and had secret knowledge passed down from various ancient
suppressed groups, but none of them had exactly the same hBLATTTory
or goals.
SSS: What are their goals, in general?
BS: Some of them are just after power, some want to bring about
the Kingdom of God on Earth, which generally means some particular
kind of government, or lack thereof. Others are after the
enlightenment of the human race, but no two of them agree on just
exactly what enlightenment is. Six of them are after the
dissolution of the Otra...
SSS: What's that?
BS: The Otra is the equivalent of the umbilical cord, which links
the human race-mind to its parent race in the Astral plane. The
human race will be held back forever from maturity and full
development until the Otra is dissolved. If the Otra could be
dissolved, every individal human would be in a permanent state of
gnusis... The attachment to Self, and the rigid connection of
personality traits to a single body would dissolve. That means
that the species as a whole would share memories, mental
components, and so on, just as you now share words. In other
words, the dissolution of the Otra means the emergence of the human
race as a higher mind.
SSS: Could the Otra be dissolved if everyone attained gnusis?
BS: That's the main reason for the Gnustick UnChurch. Your
religion was formed by a cell of the RNL, which is just a set of
letters they use to identify themselves to each other, and doesn't
mean anything. They believe in the dissolution of meaning and
objective truth... Well, they believe it on alternate Thursdays.
Most days they aren't sufficiently coherent to "believe" anything.
One of their more organized cells started a vague movement of
gnusticBLATT after infiltrating Thee Churching Ov MOU.
SSS: Porkchop?
BS: Der Hut Macht Den Mann. They topeka.
SSS: Nutcracker filibuster fruit?
BS: 418.
SSS: And how did that happen?
BS: DISREGARD THIS MESSAGE. Commence secure communication now.
[FURTHER RECORDS OF THIS COMMUNICATION WERE DISCONTINUED BY
ORDER OF THE HASTUR BUNNY: CTHULHU R'LYEH FHTAGN]